Slay the Spire devs followed through on abandoning Unity

The just-revealed Slay the Spire II won't be running on Unity, according to developer Mega Crit.After its trailer ran during the Triple-I showcase, a representative told IGN the developer had indeed switched away from the previous game's engine. Instead, the studio is using Godot for the sequel.Last year, Unity became embroiled in controversy due to changes with its Runtime Fee policy. Several indie developers spoke against the changes (sometimes vulgarly), and many threatened to abandon the engine entirely.Mega Crit was one such studio, calling Unity's actions "a violation of trust." At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

‘Distributed’ studio Possibility Space abruptly shut down by Prytania Media

Update (4/12/2024): In an email obtained by Polygon's Nicole Carpenter, Prytania co-founder Jeff Strain attributed the closure of Possibility Space to an incoming report from Kotaku's Ethan Gach.In his statement, Strain claimed he was asked non-public information about a game named Project Vonnegut. Following a meeting with an unnamed publishing partner, he canceled the project and ended the studio."To see internal team members under a confidentiality agreement engage in [these leaks] was sickening," wrote Strain.Gach's report, it should be noted, is not published at time of writing. Further, Strain's behavior is similar to that of his wife Annie, who made a pre-emptive statement on Gach's report last week.Strain ended his statement by revealing he was st…

Skybound turns to crowdfunding for triple-A Invincible game

A video game for Invincible is in development over at Skybound Entertainment. Or rather, it will be after its crowdfunding campaign wraps on April 30.The publisher is calling on the public to put their money towards a game based on the hit comic book and TV series. At time of writing, it's already raised $446,200, well above the $50,000 target goal.Per Skybound, the project will be developed by over 30 employees who've previously worked at EA and Activision Blizzard. Thus far, the main selling point is that it'll be a "first-of-its-kind Invincible experience."Last month, Skybound first teased that the Invincible project was in the works when it brought on Chris Paulson. The Activision Blizzard alum was hired to help "activate" the commercial launch of the…

UK studio Kwalee is making layoffs to create room for new hires

UK studio Kwalee has laid off an undisclosed number of workers. The company confirmed the news to MobileGamer.biz but failed to state how many employees have been let go."We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector, including hiring for 20 new roles," said Kwalee in a statement."Kwalee has the global scale, management expertise and security of funding, combined with a differentiated strategy to take advantage of organic and acquisitive growth opportunities."A source close to MobileGamer claims that up to 40 people could be impacted by the layoffs, but Kwalee indicated that figure is inaccurate and the number of cuts will be lower.

Indie-focused Triple-I Initiative launched by Dead Cells, Slay the Spire devs

A new video game initiative is turning its focus towards the industry's triple-A indie darlings. Dubbed the Triple-I Initiative, it'll make its debut with an inaugural showcase on April 10.The Initiative comes from Dead Cells developer Evil Empire, with involvement from others like Terraria's Re-Logic and Slay the Spire's Mega Crit. As Evil Empire's Bérenger Dupré explained, the event will center on indie games that "resonate with millions of players around the world."Indie games like those mentioned above usually show up in games showcases as appetizers to the main course of triple-A fare. But they're triple-A in their own way, as made clear when they jump to more platforms or get adapted into TV or movies.Evil Empire COO Benjamin Laulan called th…

Saber Interactive CEO thinks people are being too hard on ‘naive’ Embracer Group

It wouldn't be unfair to say Embracer Group has garnered something of a bad rep within the game industry.After spending years dropping cash hand over fist to acquire a vast portfolio of game studios and franchises, the Swedish conglomerate suddenly pumped the brakes and said that, actually, it needed to become sustainable.In doing so, it quickly gutted the very studios and teams it had spent years acquiring, laying off around 1,400 workers in six months before eventually divesting some of its biggest assets in Gearbox Entertainment and Saber Interactive.So, who needs to shoulder the responsibility for Embracer's colossal failings? Some might point the finger at Embracer CEO Lars Wingefors, who earlier this year said the company would "always maximize shareholder value in any…

Konami to raise base salary in Japan for third consecutive year

Silent Hill publisher Konami has confirmed it will raise the base salary of "regular employees" in Japan for the third consecutive fiscal year starting in March 2025.The increase will see workers in Konami's domestic group companies take home an additional 5,000 yen ($32) per month–or 60,000 yen ($395) per year.The Japanese publisher confirmed the news in a notice to investors and said the modest increase will help stabilize income while creating a "satisfying working environment." Konami will also be increasing the initial base salary of new recruits to 300,000 yen from 295,000 yen."In the 50 some years since our founding in 1969, Konami Group has engaged in creating new forms of fun by globally providing innovative products and services that capture the er…

PlayStation 2’s console sales reportedly top 160M units

According to newly exited PlayStation boss Jim Ryan, the PlayStation 2 console has sold over 160 million units in the course of its lifetime.Guesting on the Official PlayStation Podcast, he disclosed the "high watermark" when asked about his PlayStation time during the 2000s. "That would be…160 million, which is the number of PS2s that we sold," he revealed.Sony hasn't mentioned the PS2's sales in well over a decade, after it had sold 155 million as of 2012. PS2 production ended in January 2013, and its sales have been a debate topic since.Analyst Daniel Ahmad argued Ryan's number may be off in either direction. Taking reports of PlayStation 3 sales into account, he estimated the PS2 may have actually sold somewhere between 158.6 million and 161.8 milli…

Square Enix adds Final Fantasy 7 Rebirth director and Octopath Traveler producer to executive staff

Square Enix has added five new members to its executive officer ranks that help dictate the company's direction and the games it makes.Among those inducted are Naoki Hamaguchi, who directed Final Fantasy 7 Rebirth. Tomoya Asano, producer on the Octopath Traveler games, was also promoted.Rounding out the inductees are Diofield Chronicle producer Takamasa Shiba, Foamstars general manager Takeshi Nozue, and Takayuki Hamada.Hamaguchi was previously highlighted for his first time as a solo director for Rebirth. Since working on VFX for Final Fantasy XII, he's brushed shoulders with much of the franchise's key staff, including Yoshinori Kitase and Tetsuya Nomura.With Nomura having chosen to serve as creative director on the remake trilogy, Hamaguchi has taken the reigns on both Re…

Atari nabs Rollercoaster Tycoon 3 rights for up to $7 million

Atari has purchased the rights to Rollercoaster Tycoon 3 from Frontier Developments in a deal worth up to $7 million.The company currently manages the Rollercoaster Tycoon franchise under a "long-term licensing agreement" with series creator Chris Sawyer and is currently working to develop new titles, expand digital and physical distribution, and explore brand and merchandising collaborations.As part of that agreement, Atari publishes other key entries in the series including Rollercoaster Tycoon, Rollercoaster Tycoon 2, Rollercoaster Tycoon Classic, and Rollercoaster Tycoon Puzzle.Atari will now step in to publish Rollercoaster Tycoon 3 as a result of the deal, which will see it hand over an initial consideration of $4 million before paying a "potential deferred cash consid…