Galvanic Games founder Patrick Morgan has announced the studio will be shutting down.On Twitter, Morgan explained that the sales of the studio's most recent project, Wizard with a Gun, weren't enough to keep it afloat. The developer had "encouraging conversations" at GDC and DICE recently, but its new projects take it doesn't have to make them."There's a certain bittersweetness to knowing that we accomplished all the things we set out to do when we founded Galvanic in 2015," he wrote. "However…I may never get over the irony of spending a decade building my ideal team, only for it to end after our most productive year."After its founding, Galvanic emerged onto the scene with The Rust Belt. Tools and the pipeline from that title would then …
Entertainment company Ardán has teamed with IMIRT to create a new pilot program specifically for independent developers based in Ireland.Dubbed IndieDev 2024, the program will support studios situated in Northern Ireland and the Republic of Ireland. Successful teams get support of up to €15,000 (or £15,000, for those in Northern Ireland) to build a prototype of their project.Those seven studios will also go through two weeks of workshops and talks from industry professionals, followed by 10-12 of development toward the prototype.The fund does for Irish developers what similar ones in Australia and Brazil do for creators in those countries. Per RTE, Ireland's development scene is "growing considerably" with each year, and funding smaller studios will help it grow further…
UK developer Atomicom is no more, and Starlight Games has been formed in its wake. Headed up by Psygnosis and alum Gary Nichols, the new-ish studio already has gained a big hire in design director NIck Burcombe.Per GamesIndustry, Starlight will effectively replace Atomicom as a developer. The entire team will remain intact, and they'll still operate in the same Liverpool office.Burcombe, who co-created the original Wipeout, is heading up development on a futuristic sports game. Starlight also has a strategy sci-fi project in the works, along with multiple Unreal Engine Fortnite experiences.Currently, Starlight has no deals in place with a major publisher. Deals it hoped to land in 2023 fell through because they weren't "mutually beneficial," said Nichols, who stressed t…
The just-revealed Slay the Spire II won't be running on Unity, according to developer Mega Crit.After its trailer ran during the Triple-I showcase, a representative told IGN the developer had indeed switched away from the previous game's engine. Instead, the studio is using Godot for the sequel.Last year, Unity became embroiled in controversy due to changes with its Runtime Fee policy. Several indie developers spoke against the changes (sometimes vulgarly), and many threatened to abandon the engine entirely.Mega Crit was one such studio, calling Unity's actions "a violation of trust." At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.