Lightspeed Studios opens new facility dedicated to mocap and virtual production

Developer Lightspeed Studios opened a building dedicated to motion capture, virtual and post-production, and video editing for its internal projects.Per the press release, the facility is already being used for The Last Sentinel. The sci-fi RPG is developed by its Los Angeles team, and the building marks a "significant milestone" in Lightspeed's plans to grow as a developer."Meeting [Last Sentinel's] vision required us to build a facility that could push the boundaries of storytelling while delivering the greatest realism and immersion," said Lightspeed VP Steve C. Martin."The stage has already exceeded our expectations and captures every detail and nuance of a live performance, and translates it faithfully to the digital realm allowing us to explore new …

Netflix and Mojang to create animated Minecraft series

Netflix has partnered with Mojang to create a new animated series based on Minecraft.The news represents another significant transmedia collaboration between two of the entertainment industry's biggest players in Netfilx and Microsoft.The series is pitched as an "original story with new characters" that will show the world of Minecraft in a new light. Sonic Prime and Carmen Sandiego animation studio WildBrain will work with Netflix and Mojang to bring the CG-animated show to life.A press release states the Minecraft show will "debut exclusively on Netflix," but didn't reveal when it will arrive on the streaming platform.Minecraft has sold over 300 million copies worldwide in 15 years. The sandbox adventure was created by Swedish studio Mojang, which was purcha…

Jury backs Bungie in lawsuit against cheat maker Aimjunkies

Bungie has won its lawsuit against Destiny 2 cheat maker Aimjunkies.As noted by Game File reporter Stephen Totilo, a jury awarded the PlayStation-owned studio $63,210 in damages and rejected a counterclaim from Aimjunkies that alleged Bungie illegally accessed one of its computers.David Schaefer, founder of Aimjunkies parent company Phoenix Digital, said the company intends to fight the ruling and will move to dismiss the verdict before pursuing an appeal.Bungie, however, claims the result is a win for both the studio and its players. "We are grateful for the diligence, professionalism, and care exercised by the Judge, his staff, and the Jury," said Bungie lawyer James Barker. "We're committed to our players and will continue to protect them against cheats, including ta…

Valve updates Steam refund policy to cover ‘Advanced Access’ playtime

Valve has updated Steam's refund policy so that it covers titles that offer 'Advanced Access.' The tweak means any playtime amassed prior to a title's official release will now count towards the Steam refund period.Valve's current refund policy allows people to return a title "for any reason" if the refund request is submitted within 14-days of purchase and they have no more than two hours of playtime.Until now, however, playtime accrued during an Advanced Access period wasn't tracked by Valve. That created something of a loophole. For instance, someone could purchase a specific version of a game to secure advanced access (often included as a bonus via deluxe or special editions), dip into the title before it launched, then ask for a refund when it h…

Skybound turns to crowdfunding for triple-A Invincible game

A video game for Invincible is in development over at Skybound Entertainment. Or rather, it will be after its crowdfunding campaign wraps on April 30.The publisher is calling on the public to put their money towards a game based on the hit comic book and TV series. At time of writing, it's already raised $446,200, well above the $50,000 target goal.Per Skybound, the project will be developed by over 30 employees who've previously worked at EA and Activision Blizzard. Thus far, the main selling point is that it'll be a "first-of-its-kind Invincible experience."Last month, Skybound first teased that the Invincible project was in the works when it brought on Chris Paulson. The Activision Blizzard alum was hired to help "activate" the commercial launch of the…

Saber Interactive CEO thinks people are being too hard on ‘naive’ Embracer Group

It wouldn't be unfair to say Embracer Group has garnered something of a bad rep within the game industry.After spending years dropping cash hand over fist to acquire a vast portfolio of game studios and franchises, the Swedish conglomerate suddenly pumped the brakes and said that, actually, it needed to become sustainable.In doing so, it quickly gutted the very studios and teams it had spent years acquiring, laying off around 1,400 workers in six months before eventually divesting some of its biggest assets in Gearbox Entertainment and Saber Interactive.So, who needs to shoulder the responsibility for Embracer's colossal failings? Some might point the finger at Embracer CEO Lars Wingefors, who earlier this year said the company would "always maximize shareholder value in any…